Saturday 10 October 2009

Stardust Speedway 037 - Researching More Video Game Titles

While I have been looking at other possible research titles for the project; I have found 2 that I am going to notedown on the blog that I think would be a good example of capitalist themes within other video games.

So here are the 2 that I have thought of so far:-

The Final Fantasy Series - Now I have been thinking of this for a while while playing a few of the older games in the series; but the idea of this does come back Everytime I play my current title (Final Fantasy 9), but the whole Idea of this game is to go through an adventure and gather items along your quest which would help you reach your goal.

Now if I use Final Fantasy 8 for an example; the main characters in the players party can pay to have their weapons fixed and upgraded via the use of the scrapyard feature which is gained when you collect the guardian Force (Summon in other FF games) Doomtrain which negates the point of the game as you can pay the game to upgrade your characters for you so the player does not have to go through the usual grind of levelling up your character.

Also the player can steal items and even additional GF summons (including the most powerful EDEN) from other characters and enemy characters as well to use for their own purpose and to create more victorys which in turn would create more GIL for them to spend.

Katamari Series - Now I am not going to highlight one title imparticular because they are all basically the same and have the same mechanics; but it is a worthy note to make.

The aim of the game is to create new planets/stars/islands for the king of the cosmos by using a small ball and rolling items into it and making it slowly bigger as you collect more and slightly larger items within the particular level; you would have a small target to reach within the time limit and the more you roll, the more items you will get at the end of the level.

The more points; you get the more items you unlock within the game itself. So the more items you take within the level and turn into a planet/star/island for the king; the more you would get back in return.

I have found a few essays to back up this argument already; so they will be followed on the blog soon; but I will play these titles again over the weekend and see if their a valid contribution to the project.

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